![]() The Layer Compositor is a non-destructive workflow that can be used to perform certain post-processing tasks in the new VFB without outside applications. Previously, this work required a manual setup for each light or group of lights, and taking the scene out to a compositing application to make the adjustments. Then, because light is an additive feature, users can adjust the colour and intensity of any of the light sources straight away, generating faster iterations when designing looks and moods. It takes advantage of the ability ray tracing gives you to track the full contribution each light makes on a rendered scene including diffuse, specular, reflection, refraction and global illumination. With Light Mix, artists can interactively try out different lighting scenarios after rendering, without having to re-render the image. It keeps the image in full 32-bit floating point format, for instance, and you can perform colour corrections, apply lens effects to the rendered image and switch between render elements on a dropdown, among other tasks. You can also render to the 3ds Max Rendered Frame Window (RFW or VFB), but the V-Ray Frame Buffer has some specific V-Ray functionality. ![]() ![]() The VFB is a display window in the user interface for V-Ray renderings. Two of V-Ray 5’s new functions, Layer Compositing and Light Mix, are located in the upgraded V-Ray Frame Buffer (VFB), which has been redesigned for efficiency and is easier on the eyes. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving their program. V-Ray 5 for 3ds Max Moves into Post-Render Compositing and LightingĬhaos Group V-Ray 5 for 3ds Max now extends its rendering functions to other stages of the visualisation process.
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